|Version 8 (modified by dias, 8 years ago) (diff)|
The pipeline: Make the new code generator work with the existing native codeGen
- Code generator converts STG to CmmGraph. Implemented in StgCmm* modules (in directory codeGen).
- Parameter passing and stack adjustments are made explicit using the ''Stack Area'' abstraction.
- That includes a store of the return address.
- No CopyIn, CopyOut nodes any more; instead "smart constructors" lower the calling convention to loads/stores/register transfers, using stack area abstraction.
- But we still have LastCall, LastReturn, LastBranch, LastJump as Last nodes.
- TODO Use the proper calling conventions (post Rep Swamp).
- Simple control flow optimisation, implemented in CmmContFlowOpt:
- Branch chain elimination.
- Remove unreachable blocks.
- Block concatenation. branch to K; and this is the only use of K.
- Common Block Elimination (like CSE). This essentially implements the Adams optimisation, we believe.
- Consider (sometime): block duplication. branch to K; and K is a short block. Branch chain elimination is just a special case of this.
- Proc-point analysis and transformation, implemented in CmmProcPointZ. (Adams version is CmmProcPoint.) The transformation part adds a function prologue to the front of each proc-point, following a standard entry convention.
- The analysis produces a set of BlockId that should become proc-points
- The transformation inserts a function prologue at the start of each proc-point, and a function epilogue just before each branch to a proc-point.
- Add spill/reload, implemented in CmmSpillReload, to spill live C-- variables before a call and reload them afterwards. The middle node of the result is Middle (from ZipCfgCmm extended with Spill and Reload constructors. Invariant: (something like) all variables in a block are gotten from CopyIn or Reload.
- Lay out the stack
- A SlotId is the offset of a stack slot from the old end (high address) of the frame. It doesn't vary as the physical stack pointer moves.
- A particular variable has one and only one SlotId.
- The stack layout pass produces a mapping of: (Area -> slotid). For more detail, see the description of stack layout.
- Walk over the graph, replacing references to stack areas with offsets from the stack pointer.
- Split into multiple CmmProcs. At this point we build an info-table for each of the CmmProcs, including SRTs. Done on the basis of the live local variables (by now mapped to stack slots) and live CAF statics.
- LastCall and LastReturn nodes are replaced by Jumps.
The Adams optimisation is done by stuff above. Given:
call f returns to K K: CopyIn retvals; goto L L: <code>
transform tocall f returns to L L : CopyIn retvals; <code>
and move CopyOut into L's other predecessors. ToDo: explain why this is a good thing. In fact Common Block Elimination does this, we think.