|Version 7 (modified by simonpj, 8 years ago) (diff)|
The pipeline: Make the new code generator work with the existing native codeGen
- Code generator converts STG to CmmGraph. Implemented in StgCmm* modules (in directory codeGen).
- Parameter passing and stack adjustments are made explicit using the ''Stack Area'' abstraction.
- That includes a store of the return address.
- No CopyIn, CopyOut nodes any more; instead "smart constructors" lower the calling convention to loads/stores/register transfers, using stack area abstraction.
- But we still have LastCall, LastReturn, LastBranch, LastJump as Last nodes.
- TODO Use the proper calling conventions (post Rep Swamp).
- Simple control flow optimisation, implemented in CmmContFlowOpt:
- Branch chain elimination.
- Remove unreachable blocks.
- Block concatenation. branch to K; and this is the only use of K.
- Common Block Elimination (like CSE). This essentially implements the Adams optimisation, we believe.
- Consider (sometime): block duplication. branch to K; and K is a short block. Branch chain elimination is just a special case of this.
- Proc-point analysis and transformation, implemented in CmmProcPointZ. (Adams version is CmmProcPoint.) The transformation part adds a function prologue to the front of each proc-point, following a standard entry convention.
- The analysis produces a set of BlockId that should become proc-points
- The transformation inserts a function prologue at the start of each proc-point, and a function epilogue just before each branch to a proc-point.
- No more LastCall nodes; instead they have turned into LastB nodes.
- Perhpas, not more LastReturn nodes.
- Add spill/reload, implemented in CmmSpillReload, to spill live C-- variables before a call and reload them afterwards. The middle node of the result is Middle (from ZipCfgCmm extended with Spill and Reload constructors. Invariant: (something like) all variables in a block are gotten from CopyIn or Reload.
- Lay out the stack
- A SlotId is the offset of a stack slot from the old end (high address) of the frame. It doesn't vary as the physical stack pointer moves.
- A particular variable has one and only one SlotId.
- The stack layout pass produces a mapping of: (Area -> slotid). For more detail, see the description of stack layout.
- Walk over the graph, replacing references to stack areas with offsets from the stack pointer.
- Split into multiple CmmProcs. At this point we build an info-table for each of the CmmProcs, including SRTs. Done on the basis of the live local variables (by now mapped to stack slots) and live CAF statics.
The Adams optimisation is done by stuff above. Given:
call f returns to K K: CopyIn retvals; goto L L: <code>
transform tocall f returns to L L : CopyIn retvals; <code>
and move CopyOut into L's other predecessors. ToDo: explain why this is a good thing. In fact Common Block Elimination does this, we think.