wiki:Commentary/Compiler/NewCodeGenPipeline

Version 11 (modified by simonpj, 6 years ago) (diff)

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The pipeline: Make the new code generator work with the existing native codeGen

  • Code generator converts STG to CmmGraph. Implemented in StgCmm* modules (in directory codeGen).
    • Parameter passing and stack adjustments are made explicit using the ''Stack Area'' abstraction.
    • That includes a store of the return address.
    • No CopyIn, CopyOut nodes any more; instead "smart constructors" lower the calling convention to loads/stores/register transfers, using stack area abstraction.
    • But we still have LastCall, LastReturn, LastBranch, LastJump as Last nodes.
    • TODO Use the proper calling conventions (post Rep Swamp).
  • Simple control flow optimisation, implemented in CmmContFlowOpt:
    • Branch chain elimination.
    • Remove unreachable blocks.
    • Block concatenation. branch to K; and this is the only use of K.
    • Common Block Elimination (like CSE). This essentially implements the Adams optimisation, we believe.
    • Consider (sometime): block duplication. branch to K; and K is a short block. Branch chain elimination is just a special case of this.
  • Proc-point analysis and transformation, implemented in CmmProcPointZ. (Adams version is CmmProcPoint.) The transformation part adds a function prologue to the front of each proc-point, following a standard entry convention.
    • The analysis produces a set of BlockId that should become proc-points
    • The transformation inserts a function prologue at the start of each proc-point, and a function epilogue just before each branch to a proc-point.
  • Add spill/reload, implemented in CmmSpillReload, to spill live C-- variables before a call and reload them afterwards. The spill and reload instructions are simply memory stores and loads respectively, using symbolic stack offsets (see stack layout). For example, a spill of variable 'x' would look like Ptr32[SS(x)] = x.
  • Figure out the stack layout
    • Each variable 'x', and each proc-point label 'K', has an associated Area, written SS(x) and SS(k) resp, that names a contiguous portion of the stack frame.
    • The stack layout pass produces a mapping of: (Area -> StackOffset). For more detail, see the description of stack layout.
    • A StackOffset is the byte offset of a stack slot from the old end (high address) of the frame. It doesn't vary as the physical stack pointer moves.
  • Manifest the stack pointer. Once the stack layout mapping has been determined, a second pass walks over the graph, making the stack pointer, Sp explicit. Before this pass, there is no Sp at all. After this, Sp is completely manifest.
    • replacing references to Areas with offsets from Sp.
    • adding adjustments to Sp.

  • Split into multiple CmmProcs. At this point we build an info-table for each of the CmmProcs, including SRTs. Done on the basis of the live local variables (by now mapped to stack slots) and live CAF statics.
    • LastCall and LastReturn nodes are replaced by Jumps.

The Adams optimisation is done by stuff above. Given:

  call f returns to K
  K: CopyIn retvals; goto L
  L: <code>

transform to

  call f returns to L
  L : CopyIn retvals; <code>

and move CopyOut into L's other predecessors. ToDo: explain why this is a good thing. In fact Common Block Elimination does this, we think.